Brian Carl BahrProfessional Draftsman | |||
AutoSHADE This is it, this is probably the most memorable program of my life. It was not a very fancy program and actually could not produce any data on its own, unlike 3D Studios later on. It did however have a fractal generator inside of it. Why?, but anyway it is how virtually all the images you see here were transformed into an ugly jumble of lines into pretty graphics. Point Of Interest: AutoSHADE History
LIGHT.FLI (how do I play this FLI?)
This animation was a test for the X-10B animation. It was to help me get a better grip on lighting in AutoSHADE.
ROO.FLI (how do I play this FLI?)
This is what an animation look like without AutoSHADE. Just raw lines in 3D space.
ROBOT.FLI (how do I play this FLI?)
This is a "pure" AutoSHADE rendered animation. It is unretouch beyond a color balance. It was a part of a bigger project that never went anywhere way back in the fall of 1991. When I discovered programming I decided to abandon these programs in pursuit of writing my own. Well I am still working on it... It should be noted that AutoSHADE can not animate. AutoFLIX create a file containing the appropriate meshes, lights and camera position for EACH frame. Then auto shade renders each "scene" to a separate file called and .RND file. There are two kinds of RND files. A vector and a Raster format. The .MOV EGA animations were made using the "vector" based .RND files. These files were also supported by old versions of adobe Illustrator for importing in as shapes. The second, new type was a raster type of .RND file that could produce these smooth nice looking animations. Then each frame is compiled into a "FLI" with a dos utility that I can no longer remember it name. Then in animator you sometimes have to "color balance" the .FLI due to the fact that you only had a 256 color pallet and when different frames had different pallets it could create artifacts in the animation. This balance would force one pallet across all frames and made life much easier, especially when you started adding cells to an animation. |